Grow a Farm $SEED

DexScreener ↗Solscan ↗
Price
$0.0₂252
−1.3% 1h · +449.0% 6h · +449.0% 24h
Market cap
$247.2K
pair age 4h
Liquidity
$42.4K
pumpswap
Volume 24h
$101.8K
6253 trades
Holders
—
not available yet

Price · last 7 days (5-minute snapshots)

$0.0₂227$0.0₂253$0.0₂278

Call what happens next

Open
Round opened
…
Entry price · mcap · liquidity
$0.0₂275 · $269.9K · $44.3K
Predictions close in
…
Resolution window ends
…
Calls so far
0
A call is unlocked by a swap of this token from your wallet (buy or sell), made after the round opened. Use the trade panel, then lock your call. One swap = one call.

One call per wallet per token. Locked and timestamped, bound to your swap. Points only; nothing else is at stake.

Full rules
  • Rug: Liquidity falls 80% or more below its level at round open (L0), or price falls 90% or more below the opening price (P0), at any point in the 72h window. Checked first.
  • Moon: Price reaches +100% of P0 before it reaches −50%, and no rug happens in the window.
  • Fade: Price reaches −50% of P0 before it reaches +100%, with no rug. If both are hit inside the same 1-minute candle, the round resolves to Fade (downside) and this is logged.
  • Survive: None of the above happens within 72h of the round opening.

Points = 100 × early (2 in hour one → 1.0 at 24h) × contrarian (1 ÷ winning share, max 5) × reputation (1.0–1.3). Wrong = 0.

Trade SEED

You pay
You receive (estimate)
0.0
SEED
Vibemap fee1.00%
Slippage1.00%
RouteJupiter

You sign every swap in your own wallet. Vibemap never holds funds or keys. A confirmed swap of this token unlocks one prediction call. Memecoins are extremely risky; most go to zero.

About

Grow a Farm is a farming and dungeon RPG on Solana, with progression that starts in the fields and continues beyond them. Players plant seeds, grow and harvest crops, and adapt as the weather changes. Crops can develop mutations, while seeds can grow into weapons for the challenges ahead. Farming feeds the rest of the game. Players can use $SEED for in-game purchases and trade rare items through the marketplace, giving valuable discoveries a role beyond the farm. The goal is to keep improving your farm, find better crops and equipment, and prepare for what waits past each gate. Seven dungeon gates lead beyond the fields, each giving players another challenge to work toward. Grow a Farm brings together farming, collecting, item trading, and dungeon progression in one game.

Market data for information only. Not financial advice. Points have no monetary value. Data updated 5m ago.